Frame By Frame
In this video you'll learn how to animate frame by frame in Quill. This is the most precise way to animate and it mimics 2D and stop-motion approaches. I'll explain how these techniques can be used on simple objects like a ball, as well as complex objects like a character.
Left Controller Analog UP - New Blank Frame
Left Controller Analog DOWN - Hold Frame
Left Controller Analog DOWN + Left Trigger - Delete Frame
Left Controller Analog UP + Left Trigger - Clone Frame
Left Controller Thumbstick Press - Playback Animation